well yea but theres no way a player has any idea what the parry is and how to effectively perform it at that point, it is literally not mentioned. I knew about it bc i read through the entire manual when i got stuck. you dont need to balance the first boss to be hard on subsequent playthroughs. if anything, you should design him to be a pushover when you are more fluent with the mechanics. since many other aspects of your game where awesome (mainly the presentation, visuals sound and such), i would suggest next time to try getting into playtesting, it really does help a ton.
Yeah, my bad. For this game I never had anyone playtest just because it was a gift for somebody and therefore a secret. But I should have changed a few things before publishing the game. I will do better next time!
Something hits different playing this game in the late AM. It was difficult but once i figured it out i was just cruising. Love the style, love you, awesome job
Thank you too,but I don't need tips anymore~UWU.And I get the good end!I like it!It is really funny!I'm glad to see Gregor made friends with other character! OWO
Incredible game! Thank you so much for this creation! Was looking for something after recently beating Tenchu, this seems like a perfect accidental find <3
I went through the series (aside from Tenchu Z cause I don't own a console for that one), since I do that occasionally, but my favorite is the PS2 game, Wrath of Heaven even though I love the first two PS1 games! I still dream of a new iteration, but it's people such as yourself that keep the scene alive, which is always great to witness!
Thank you I'm so glad you enjoyed it!! The story wasn't really the main focus when I created the game. I was more looking to create some setpieces with some bosses in them because this was a birthday present more than an actual game!
Overall really great experience. I am generally not super into this genre but once I got a grasp of the controls here, I had an absolute blast. Definitely a bit challenging (and ngl a bit unfair for parries) but I could totally see more for a game like this. Amazing work and can't wait to see more!
Thank you for also checking out Gregore!! If I would make this game today a lot of things would be very different but I'm still super happy with this one so thank you so much for enjoying it!!
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the presentation is awesome but dude i cant get past the first boss, or even take his hp below 70%
yeah I made him a bit too difficult if I'm honest... if you are able to parry the attacks consistently it gets extremely easy tho.
well yea but theres no way a player has any idea what the parry is and how to effectively perform it at that point, it is literally not mentioned. I knew about it bc i read through the entire manual when i got stuck.
you dont need to balance the first boss to be hard on subsequent playthroughs. if anything, you should design him to be a pushover when you are more fluent with the mechanics.
since many other aspects of your game where awesome (mainly the presentation, visuals sound and such), i would suggest next time to try getting into playtesting, it really does help a ton.
Yeah, my bad. For this game I never had anyone playtest just because it was a gift for somebody and therefore a secret. But I should have changed a few things before publishing the game. I will do better next time!
That's awesome. I'll be sure to check out that next game :)
Something hits different playing this game in the late AM. It was difficult but once i figured it out i was just cruising. Love the style, love you, awesome job
Thank you so much! I hope I can create a similar but better experience in the future again!!
Why does this game so difficult???But I think it is really interesting too.Gregore is really cool!!
Thank you so much! if you need any tips for a specific area or something let me know. hope it's still fun even though it's hard!
Thank you too,but I don't need tips anymore~UWU.And I get the good end!I like it!It is really funny!I'm glad to see Gregor made friends with other character! OWO
(HOOOOO I really really really like Gregor!!)
Congrats on getting the good ending!! Thank you so much, Comments like yours really make my day!!
can i use controoller?
sadly no
zad
im going to make a controller layout for steam in a few minutes, ill try to make it public
Oh shit! gotta try it out next time I replay it!!!
Incredible game! Thank you so much for this creation! Was looking for something after recently beating Tenchu, this seems like a perfect accidental find <3
You don't know how much this means to me! Thank you so much!
Which Tenchu game did you play? I like Tenchu 1 but absolutely LOVE Tenchu 2
I went through the series (aside from Tenchu Z cause I don't own a console for that one), since I do that occasionally, but my favorite is the PS2 game, Wrath of Heaven even though I love the first two PS1 games! I still dream of a new iteration, but it's people such as yourself that keep the scene alive, which is always great to witness!
I only played the 2 ps1 games but I need to play Wrath of heaven now! Thank you for the recommendation and the kind words!!!
I like the art-style and the gameplay. And the secret boss fight was awesome. But I am kinda confused.. and I didn't get the story. Still a fun game.
Thank you I'm so glad you enjoyed it!! The story wasn't really the main focus when I created the game. I was more looking to create some setpieces with some bosses in them because this was a birthday present more than an actual game!
Overall really great experience. I am generally not super into this genre but once I got a grasp of the controls here, I had an absolute blast. Definitely a bit challenging (and ngl a bit unfair for parries) but I could totally see more for a game like this. Amazing work and can't wait to see more!
Thank you for also checking out Gregore!! If I would make this game today a lot of things would be very different but I'm still super happy with this one so thank you so much for enjoying it!!