A downloadable game for Windows

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Devil Catcher is a third-person Platformer with some Light Combat elements.

It was created for the A Game By Its Cover 2021 GameJam.

The Original Cover Inspiration and Character Designs by Chiquwawi:


Game made by: 

https://twitter.com/Tenkaiyo

https://www.instagram.com/tenkaiyo/

Original FamiCase by: 

https://www.instagram.com/chiqu1wawi/ 

https://twitter.com/Chiquiwawi

https://chiquiwawi.bigcartel.com/


Check out the others entry that used the same Cover as inspiration:

https://saltedsporks.itch.io/devil-catcher

https://nicoledev.itch.io/devil-catcher

Also, Check out the game by a friend of mine made for the same GameJam:

https://itch.io/jam/a-game-by-its-cover-2021/rate/1196164

Updated 4 days ago
Published 10 days ago
StatusReleased
PlatformsWindows
Rating
(7)
AuthorTenkaiyo
GenrePlatformer, Adventure
Tags3D, Anime, Cute, Low-poly, Manga, Retro, Singleplayer, Third Person

Download

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Click download now to get access to the following files:

DevilCatcherVer1.2.zip 30 MB

Development log

Comments

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(+1)

Awesome game. I really loved the double jump upgrade. Keep up the good work! 

Thank you!!

(+1)(-1)

Nice!

(+1)

😊👍
(+1)

I don't like falling, but I liked this game.
(+1)

With the crazed character and bright colors, Devil Catcher easily caught my eye. Gameplay wise, it's a fairly standard 3D platformer, although it did have a certain nostalgic feel to it as I hopped around, trying not to fall to my doom, and whacking guys with my weapon. I could easily see this having a few extra stages to just hop & bop in. Maybe some off the wall flying minigame involving a holy jet fighter.

Good job, dev.

Thank you so much for the compliments!! Your Commentary was also extremely inciteful and will hopefully help me improve the game in small ways I didn't think of before so thank you so much!!

(+1)

And thank you for making the game. Always glad to give helpful feedback.

cool arcade

(+2)

It's quite beautiful, I think aesthetics is what the soul puts into it, the problem is that i always take damage when I try to hit the demons, even if i'm not too much close.

(+2)

Thank you for the compliments!! Im currently working on the combat system because it is very underdevelopt!

miren,como esta

The images are aesthetic: D

someone wants to pass an image to if they put them in the profile?
(+1)

lovely aesthetic!

(+1)

Thank you!! and also thank you for the nice review!!

I also like the aesthetic
(+1)

Pretty fun overall experience. I do think with a little bit of polish, you could easily build this into a full on game (I think adding in elements like Ape Escape so you have to beat the devils before you catch them). I do hope this project becomes fully realized as there is a lot of potential. Great work!

Thank you so much!! Gonna need to play Ape Escape! I don't think I will make this a full game but I would like to add at least one level and definitely a boss fight!

(+1)

I mean any additional content would most certainly be welcome for sure. I do hope I get to see more of these stylized projects in the future! Can't wait for more!

(+1)

muy buen juego
(+1)

this game is the first non horror game on https://itch.io/games/free/platform-windows/tag-3d

lol :L

My god you are right!!!

i am XD

(1 edit) (+2)

Thanks for this game ! Love the visual and audio style of it!

The circle beneath us when we jump makes it really great as we know where we will land. 

However, I have found it a bit misleading at first that by keep pressing the spacebar button, whenever we touch the ground we jump again (and that made me fall sometimes xD)

Anyway, that was cool :)

Thank you so so much for the nice compliments. I'm glad you enjoyed the game so much and thank you for the 5 stars!!!
I'm a bit confused what you mean with the jump, so if you want to explain it further  I would greatly appreciate it so I can improve the jump in a future update but if not that would be also fine!!

(2 edits) (+1)

Of course ! 

For example, in classic platformer there's a mechanic where by pressing the jump button longer (or by simply holding it), you make a "bigger" jump, where you go farer. 

In your game, that is not the case, the height and the distance of the jump is the same regardless of whether you hold the jump button or just press it. 

In my playthrough, when doing long jumps, I kept holding the spacebar button during the jump. But as soon as I landed, because the jump button was still holding, the character jumped automatically again and for the tiny platforms, that made me fall sometimes ^^

Hope it was more clear! 

(+1)

Oh, you are correct didn't even think of that! thank you for letting me know!!! Gonna experiment a bit and see if I get a better result or not!!

(+1)

it's a good game, the esthetic is very good and the music very funny nice work!!

(+1)

Thank you! Glad you enjoyed it!!!

(+2)

Good game. Nice visuals. 

Thanks!!

(1 edit) (+3)

I really liked the art of the game!

(+2)

Jesus christ what a speedrun!!

(+1)

That was indeed impressive :D

(+1)

Muy entretenido y me encanta el diseñ

(+1)

thank you!!

(+2)

Amazing mechanics and art style great game 

(+2)

Imagine a world where the cover of a game accurately displays on what you can expect... Visually, the game matches the original design 1:1, love it! The funky colors and the dot-style shadows really make it pop!

(+2)

My friend showed me this game and I had to give it a try and had fun.

I did a video

Really fun and a challenge
(+2)

lovely, graphically impressive. Enjoyed the platforming but i think the combat mechanics need a bit of polish

(+1)

Thank you so so much! I definitely want to polish the combat, I'm thinking of adding a block or something along those lines!

(+1)

legal mano